

Each club has the three stats of readiness, membership, and morale, and those do… something? Even in the stats that are overtly tested every now and again, like intelligence, there’s no clear relation between metric and success: I’ve done four ‘monthly exams’, passing at different ranks each time, and I have no idea how my intelligence scores at the time influenced the outcomes.Ĭlub stats are similarly opaque. 100 points in a stat is not the limit, so it’s nothing as easy as that. Key word ‘perceived’: without any knowledge of how stats influence things, it’s functionally impossible to judge what any given stat number means in the first place. I found myself throwing nominal efforts at increasing the unclear stats, just to keep them at what I perceived to be a decent number. In turn, that makes it really hard to get invested in anything why would I care about Kayto’s fitness in the first place? Let him eat chips all day, I don’t care. So much of Sunrider Academy is predicated on raising Kayto’s stats. But others? Why do I care about fitness? Or luck? I think charm is probably related to building relationships with the girls, but… Only a few stats are self-evident: intelligence is important for studying and grades, homework must be completed, stress is something you want to avoid, and money is good for buying things. But here’s the joke: I still don’t know most of them.

SUNRIDER ACADEMY ASAGA CRACKED
I cracked at the start that I didn’t know what most of the stats did at character creation. So why does Sunrider Academy lose its luster? Four reasons.
SUNRIDER ACADEMY ASAGA WINDOWS
Which was harder than you’d think, nut just because of all the reading, but also because Sunrider Academy‘s audio sliders are terribly calibrated - Windows Volume Mixer, you’re my one and only friend. Later on, it became podcast fodder: something to fiddle with and click through while something more interesting was happening on the auditory channel. Early on, I played Sunrider Academy with intent. While the character stories are still good and the larger plot actually has some interesting developments in store - as well as pointless nudity, because that’s just how visual novels tend to roll - everything about the gameplay becomes less and less interesting over time. But I liked spending time with these doofuses, if nothing else.įrom a strong enough early start, Sunrider Academy… declines, over time. There are, let’s say some plot-heavy dei ex machinae, and I won’t pretend the whole thing is an organic narrative evolution throughout. But the thing is: almost all the story beats that I remember spring from these character interactions and are driven by them. And Ava’s… okay, I haven’t really gotten anything out of Ava yet, she just looks like an ice queen any way you slice it. Asaga’s laissez-faire attitude that masks so many insecurities that her genuine emotions start getting covered too, Chigara’s unwanted genius and the great responsibility that comes with great power, Sola’s detached utilitarian view that hides an unfairness greater than herself. I wouldn’t necessarily say that I came to care about these characters, but at the very least I had their measure. At its heart, the visual novel core of it, is a collection of fairly interesting stories driven by strong characterization and coherent, if a little outlandish, worldbuilding. Because things can never just be easy in these hyper-complicated Denpasoft stat-storms.


So, if I put that much of my precious time of life into Sunrider Academy, that must mean it’s good, right? Or at the very least fun to play? Well… I’m gonna say, yes and no.
